![]() ![]() Wilson needs sleep, shelter, protection, and, especially, food. ![]() Wilson (and all other heroes who ultimately don this mantle) must survive through hostile elements, animals, monster and various outside forces in order to figure out exactly what needs to be done to escape. This voice gets him dragged through a portal to a lost world, where it’s revealed that the game’s antagonist, Maxwell, has brought Wilson here, either to die or free him, whichever. Now, we know the story and background of our hero, Wilson, who was just trying to do some inventing one night when a disembodied voice tells him to create a specific invention. So sets the bar and brings about the mentality at hand as we look at Don’t Starve: Nintendo Switch Edition.ĭon’t Starve has a story and a plot now, but the entire game used to be just the title: an open-world, procedurally generated land where you merely had to survive as long as possible. And then there are those who come from humble beginnings, just a proof of concept, really, and have grown into fully-formed, borderline daunting projects. Others, like 20XX, chug along, expanding in content and perfection, with every weekly update. Some, like ARK or DayZ, have the displeasure of disappointing players time after time with the direction they travel, and that’s just a damn shame. Far and away from the olden days when a game came out on a cartridge and that’s the end of it, digital downloads have allowed games to progress, change and even be totally reborn before a players eyes. It’s incredible to have the opportunity to see a game evolve. ![]()
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